Fushi 3D Model [To Your Eternity]
VRChat avatar based on Fushi from "To Your Eternity" (Fumetsu no Anata e)
- Features -
- Togglable poncho, rope, and hoodie
- Facial expressions
- Rope collision
- Custom normals
- Baked versions of textures included for unsupported shaders
- Prefab variants -
Complete - Final IK grounder for rope ground collision, full shaded material, dynamic bones and constraint setup (requires Final IK and dynamic bones)
Standard - Does NOT include final ik components (requires dynamic bones)
Medium - Removes rope and bone colliders to meet VRChats "Medium" performance standard (requires dynamic bones)
Basic - Removes all additional components apart from necessary bone constraints to meet VRChats "Good" performance standard
- Additional information -
- A baked color texture is included for shaders that do not support detail shadows (Toon AO)
- If you'd prefer to use your own shaders it's recommended that you stick with toon shaders for hard shadows. The normals were edited specifically for cell shaded materials so any smooth shaded materials will look very broken.
- Unity Installation -
1. Open/Extract the provided zip file
2. Open Fushi.unitypackage (once your unity project is open)
3. Import all the files in the popup window on unity
4. You can find the prefabs and scene file under Avatars/Fushi
Note: If the avatars material appears pink you may need to reapply the shader to the material in the inspector. Simply reselect Poiyomi Toon on the material and it should appear normally.
- Terms of Use -
- Modification is allowed
- Redistribution is prohibited, including public versions uploaded to VRChat
- Videos and animations including the model are permitted as long as credit is given
Please DM me on twitter or on discord if you have any questions.
@Graelyth / Graelyth#0001
Unity package for VRC SDK 3 + Source FBX and Texture files